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Designers & Tools

2022 - 

“We become what we behold. First we shape the tool then the tool shape us.”

Marshall McLuhan

As technology has now intertwined itself in our lives, changing the way we connect with one another, the way we work and play and many more, this felt like an appropriate time to trace back on how our relationship is with our digital tools

designer/designed. user/used.

Tracing the details of the relationship between you, the designer/user and your orbit of design tools, (mostly) digital products that help you complete your works as a designer. We will investigate your connections, looking beyond the veneer of delightful seamlessness towards the invariably awkward actual interfacing of humans and machines where agency is still under contest.

RESEARCH

Through talking with working designers and also student designer. 

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Some of the main points that we discussed are 

The designer and their activity

Designers agency over their tools

Designers acknowledgement of tools in their practice

The result of the discussion is made into a booklet. 

The result of the discussion is made into a booklet. 

My thoughts on the research 

As technology has now intertwined itself in our lives, changing the way we connect with one another, the way we work and play and many more, this felt like an appropriate time to trace back on how our relationship is with our digital tools

Retracing my experiences 

I opened up past documents / digital whiteboards that I used for group works, ect

Some questions about the tools start to emerge;

What if like the information isn’t presented in that manner?

Why are there so many options? Is it necessary?

Do you want to add a note or a comment? Is this text or a photo? What color should the note be? Do you want the font to look like handwriting? Should it be square or circle?

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In a search for a better tool, I came across Kinopio (collaboration tool)

One of the things that stood out was the statement from its founder

“Software designed to replicate a physical experience will always suck because it replaces the tactility of the real world with conceptual baggage that doesn’t fit the medium.” 

“ Software is a conversation between you and a computer. Conversations are better when they’re chill.“

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